About


Aaron Brown Sound - Award Winning Sound Designer, Composer, and Mixing Engineer. Studio Photos

 

Biography

             It’s not about how much you have studied or read, but rather how much information you have regularly applied and retained that allows you to grow into the audio professional you want to become. My name is Aaron Brown and I have been a pioneer in musical composition and sound design for the video game industry for over ten years.

             Music is, and always has been at the core of my passion to create. My musical background is founded in a solid mix of genres and instruments. I am a classically trained pianist, guitarist, and violinist. I also sing, play the banjo and the ukulele, and I am well versed as a synthesizer programmer.

             My love of music as a child was rivaled only by my fascination and passion for an industry that exploded in popularity and came of age in the 1980’s… video games. I devoured them with a ferocity and dedication that was paralleled only by the time I invested into my music. At nine years of age I placed second in the Nintendo State Championships. My game of choice, Tetris.

             My musical talent garnered acclaim and attention, and I was awarded a scholarship to the DU Lamont School of Music for my skill at classical piano. But my love for video games pulled me in a new direction. I left to pursue my true calling, a career where I could marry the two worlds together and mix my two passions, gaming and music. I went on to earn dual degrees in Music Technology and Music Business from the University of Colorado Denver.

             Since then I’ve had the opportunity work with industry juggernauts including LucasArts, Disney, Playful (Oculus VR Launch Title), Electronic Arts, Activision, Naughty Dog, Retro, and notable mobile application and gaming developers. During my career I have been fortunate enough to have contributed my skills to a few video games that have won audio awards including Uncharted 3 and The Force Unleashed 2.

             Along with my career I also feel a strong need to give back. I want to help others navigate through the murky waters of becoming a professional in the audio industry by sharing everything I’ve learned over the course of my career. I currently teach Game Audio Production with Wwise online through the Berklee College of Music. I also started and run two blogs that are designed to help people walking into this world make better sense of it. AaronBrownSound.com is an audio blog and PlayDotSound.com is a game audio blog.

 

Linked In Profile: http://www.linkedin.com/in/aaronbrownsound

Demo Reels: http://www.aaronbrownsound.com/resume-awards-demo-reel/

Resume: Aaron Brown Resume

Aaron Brown Sound Business Card

  • Antony

    Hi Aaron,

    My name is Antony, and I am an Audio Engineering student in Ontario Canada. As a project, we have to put together a little list of some audio professionals who are doing a job that we would like to do. I am interested in getting into sound design for video games after I graduate, so I was wondering if I could ask you a couple of questions about your experience as a designer. I understand you are probably very busy, so thank you for taking the time to read this. If you’re interested, I can email you the questions and anything you can share (even in point form!) would be very much appreciated!

    Thanks for your time
    -Antony

  • admin

    Hey Anthony,

    Sure man. Shoot me over the questions and if I can help I will :) If you think they’ll help others please put them here in the comments instead of email form.

    -Aaron

  • Alex Di Vito

    Hello Aaron,

    What a coincidence it is that I’m a music technician hoping to gain the same (or similar) information than Aaron! I’ve already sent some questions over to another professional, but would really appreciate your take on things; after all, I’m hoping to get into games sound design! I can post the questions via email, or on here if you prefer.

    Thanks for your time,

    Alex.

  • Alex Di Vito

    Sorry, I meant the same information as Antony, doh!

    Alex.

  • Gene

    Hi Aaron,

    Thank you for sharing your research. I’ll be sure to follow your blog to help me with my own work.

    I noticed in the pictures the you placed the mic in the corner of two panels that are at right angles with each other. You find this enough to get very good results? Does more = better? I was thinking of using four panels in a “half-hexagon” pattern (like yours, but with two more panels to the left and right of the singer). My original plans were actually a diamond-shaped enclosure, but it seems like I don’t need to go that far.

  • admin

    Hey Gene,

    Thanks! Glad you found it useful :) I have found the two panels to be enough for my needs. Four could be useful, but maybe a bit of a hassle with four mic stands holding them up and fitting in a microphone. What are you trying to accomplish? Two of them work great for eliminating room tone and a bit of noise, but not a TON of room noise.

    I’d say make eight of them and test it out! You could always use them as wall paneling if you don’t need the extra vocal booth panel. Right now I have six on my walls at the proper angles and my square room actually sounds pretty good :)

    Aaron