5D audio in VR – Enhance VR experiences using higher dimensions of sound

5D audio in VR – Enhance VR experiences using higher dimensions of sound

As VR and gaming experiences evolve so do 3D audio tools.

However, VR and location based experiences have brought sonic challenges that aren’t solved simply by applying 3D audio solutions. To craft truly compelling and fully immersive experiences we must explore new dimensions of sound.

What are these dimensions and how do they alter sound in VR?

How can you use the latest neural and auditory system studies to hack the player’s brain and choices?

Prepare to expand your mind by watching this 60 minute presentation that will show how to take your VR and gaming experiences into the next dimension of sound!

 

5D Audio in VR – Enhance VR experiences using higher dimensions of sound

Click Here to Download my 5D Audio Keynote Presentation In PDF Format- Aaron Brown Sound

This is a video of my presentation at the 2017 Austin Game Conference . I’ve combined the video of the presentation with my edited slides so anyone interested in using audio to create more compelling and immersive VR experiences can watch and learn. I demonstrate my work from Robo Recall (Physics sound), The Mummy: Prodigium Strike (Sound design, implementation, mixing, audio lead), Salt Star VR (Sound design, mixing), and Super Lucky’s Tale (Music, music mixing).

After watching you will know how to use 5D audio techniques to enhance your experience in the following ways:

  1. Drive Player Focus and Choice
  2. Maximize impact of the intended narrative
  3. Improve Your Mixes and Immersion
  4. Use Sidechain Ducking Selectively in game
  5. Use focus parameters to dynamically tune the mix based on visual importance
  6. Check mixes in Reaper using Spectral Peak mode for frequency issues
  7. Be consistent with your games sound across asset types
  8. Stagger Sensory Input To Maximize Impact and Focus
  9. Use patterns and repetition to drive player decisions
  10. Use human voice and varied stimulus to trigger emotions
  11. Much, much more!

 

-Aaron Brown

 

Note: I didn’t work on the examples from Battlefront 2, The Stanley Parable, or Inside. The gifs and clips from rick and morty, Tim and Eric and JonTron are inserted for hilarity. Go buy and support all these games, shows and creators. They deserve it and you won’t regret it.

The beautiful artwork in the header image was created by Damian Kastbauer during the talk and I find it to be a rare glimpse into his mysterious and magical mind.

Epic VR – Robo Recall Announcement

Epic VR – Robo Recall Announcement

ROBO RECALL – EPIC’S FIRST FULL VR TITLE

After months of hard work I can finally talk about the latest VR title I’ve been a part of!

Epic just announced Robo Recall, a virtual reality experience where you can blast and tear apart robots to your hearts content.

It uses the new Oculus touch controllers and I’ve been fortunate enough to design the physics sounds for the game.

So far, I’ve discovered making realistic physics sounds in VR is even more challenging than normal video games. Everything needs to be just right because the VR experience itself is so personal and realistic. I’ve made many trips to thrift shops to buy new objects to bend, shake and break for all the robot mayhem that ensues.

I can’t wait for the full release to the public! It’s been a joy to work with Epic, Tom Bible, and the rest of the audio team on this VR experience 🙂

-Aaron

Teaching Wwise Game Audio Course at Berklee Online

Teaching Wwise Game Audio Course at Berklee Online

Berklee Online - Game Audio Production with Wwise - Taught by Aaron Brown Sound

Learn Game Audio Production with Wwise – Berklee Online

Feeling overwhelmed at the idea of learning Game Audio? You are not alone! Game Audio encompasses all audio disciplines that individually can take a lifetime to master.

Have no fear! I am here to guide you on your quest for Wwise and Game audio knowledge in the Game Audio Production course at Berklee Online.

This course treats the project as if it was a real world assignment. It covers setting up your system, pre-production, making a mock-up, creating ambience, sound design,  foley, adaptive music using Wwise, working with dialogue, mixing, and getting a gig! These are the same steps I’ve gone through on almost every project over the last 10 years so you can be assured the skills apply to future jobs.

The course enables you to dive into the Unity game Angry Bots and award winning hit Limbo to create your own immersive sonic experiences!

Guidance is provided through the whole experience there are chats and discussions. This prevents roadblocks on your path to success which is critical when learning a tech heavy skill such as Game Audio.

Still not sold on the course? I’ll let these student reviews do the talking for me:

REVIEWS:

Aaron is the greatest tutor I have ever had! Great feedback, plus touches on topics that are helpful for people working the industry. Can’t say enough about him!

Aaron was great – he’s very insightful and practical. He put some complicated concepts into simple terms for us, even adding a good deal of additional info and links for us to check out on the forum. His feedback in particular was always really spot on and helpful, never making us feel like we were out of our depth. You could tell he was very invested in our success!

I am a freelance video game composer/sound designer so this class was excellent for adding to my skill sets.

The embeded videos with specific walkthroughs were great for seeing how things worked in Wwise, but the class discussions and webchats were extremely helpful and in-depth, giving us a lot of context for the reality of game audio. Being able to plug our sounds into pre-made games and seeing existing Wwise sessions in action was fantastic.

 –Tutor feedback was beyond great Tutor answer every question we had, and better yet went further and gave us video examples. Required reading was great. Course content was great

Aaron has a clear passion not only for game audio, but also for helping people understand how it works. His feedback on my assignments was very thorough and helpful for improving the quality of my work. Never did I feel like he was giving my assignment a very casual and cursory listen since each time he was able to identify specific parts that needed improvements even if they were just minor ones. In the class chats he presented a healthy mix of industry information as well as demonstrations of techniques to record, edit, effect and mix audio for games. He ensured everyone’s questions were answered and even offered a dedicated, private chat session for people who needed additional help troubleshooting technical issues.Easily one of the most dedicated instructors I have had at Berklee Online or really any other educational institution I’ve attended.

There’s no substitute for actually putting into practice the things you’ve been taught in the videos and reading. Each once kept the focus of that week’s assignment in mind and challenged me to demonstrate what I had learned. When each assignment was complete, it was satisfying to hear my newly created game audio in the game as if it belonged there all along.

 

 

As you can see from the reviews, if you want to work in the industry and create compelling sound in Game Audio for a living, this course will give you a huge leap forward in getting there!

If you have any questions about the course, or game audio in general, leave a comment and I’ll reply ASAP.

 

Learn Game Audio Production with Wwise – Berklee Online

SYLLABUS:

Lesson 1: Setting up your Game Audio Production Environment

  • Game Production Roles
  • Game Development Software
  • Audio Middleware
  • File Organization and Data Backup
  • File Management Tips

Lesson 2: Pre-Production

  • Defining Your Sound
  • Audio Design Goals
  • Imitate or Innovate
  • Spotting
  • Planning It Out: Organizing Your Time and Effort
  • Creating a Schedule
  • Designing a Mockup

Lesson 3: Ambience

  • Telling a Story with Background Sound
  • Creating Ambience
  • Defining the Boundaries
  • Slicing Up the Loop
  • Dynamic Elements in Ambient Sound Design
  • Creating Sounds to Blend with Ambience

Lesson 4: Sound Design

  • Capture your Sounds
  • Foley
  • A Noisy Library
  • Searching for Sounds
  • Software Plugins
  • Interactive Sounds

Lesson 5: Adaptive Music

  • Using Temp Scores to Explore the Effect of Music on Games
  • Temp Music
  • What Makes Music “Adaptive”?
  • Parameters and Switches
  • Adaptive Composition Strategies
  • Temp to Real Score
  • Low Health Music
  • Adding a Vertical Layer
  • Extending Your Music

Lesson 6: Composing a Musical Maze

  • Horizontal Approach
  • Adding a Horizontal Layer
  • Codecs
  • Creating a Conversion Settings Share Set
  • Playlists
  • Musical QA
  • Checking Your Transitions
  • Trade-Offs

Lesson 7: Stingers, Transitions, and Custom Cues

  • Mind the Gap: Understanding and Working with Transitions
  • Transition Examples
  • Musical Glue: Creating Your Own Transition
  • Musical Explanation Points: Working with Stingers
  • Identifying Stingers
  • Getting Crafty with Custom Cues
  • Composing a Stinger

Lesson 8: Dialog

  • The Voice of the Game: An Overview of Dialog Needs in a Game
  • Spotting for Dialog
  • Preparing for a Recording Session
  • Script and Studio Prep
  • Working with Actors
  • Preparing Dialog for the Game
  • Editing and Processing

Lesson 9: Horror Ambience and Music

  • Setting Up Limbo
  • Foley Performance
  • Visceral Sound
  • Designing Fear
  • Implementing Fear
  • Sound Design and Music

Lesson 10: Interactive Music

  • Video Game Genre Aesthetics
  • Plugins and Synthesizers for Horror Music
  • The Power of RTPCs
  • Integrating Music into Wwise that Responds to the Tension Parameter
  • Composing Stingers for Horror

Lesson 11: Mixing

  • Traditional Mixing vs. In-Game Mixing
  • Runtime Effects
  • Assigning Individual Events to Groups
  • HDR (High Dynamic Range) Mixing Systems and Surround Sound
  • Memory Management, Voices, Platforms, and Localization

Lesson 12: Getting a Gig

  • Capturing Game Footage to Make a Demo
  • Comparing an Original Audio Mockup to the Final Audio Demo
  • Showcasing Your Skills and Personality on Your Website
  • Audio Demo Reels
  • Networking

 

Lucky’s Tale Launch Day – Composing and Mixing for the ‘Super Mario Bros.’ of Virtual Reality

Lucky’s Tale Launch Day – Composing and Mixing for the ‘Super Mario Bros.’ of Virtual Reality

Composer and Mixer for Lucky's Tale, The Gold Standard Launch Title for Oculus VR

After many months of heavy anticipation, the day has FINALLY come!

Lucky’s Tale, the whimsical 3d person platforming launch title for Oculus Rift, has launched! As the composer and mixer for Lucky’s Tale, I couldn’t be more proud of how it all turned out.

Though it has only been out for a few hours, it has already been called “The Gold Standard For Third Person VR Video Games” by UploadVR and the “Super Mario Bros. of virtual reality” by Gizmag.

Composing the music and mixing the sound for Lucky’s Tale was one of the highlights of my career. Not only did my music have to capture the nostalgic charm of classic third person platformers, but the projects whole audio team also had to solve many new challenges brought on with the VR revolution. Having such wonderful visuals and the immersive VR environment Playful designed is a unique experience I feel quite fortunate to be a part of! I was grateful for the support of Playful Audio Director David Chow, who composed, arranged and implemented lots of his own music, helped diversify the music and created a dynamic audio system that evolved as the environment and gameplay changed.

Through the coming months I will be making a series of posts and giving talks about how I, Matt Piersall and Chris Carroll at Gl33k, and David Chow at Playful solved those VR audio challenges and crafted an immersive VR title using compelling sound!

While waiting for my own Oculus order to arrive, I look forward to seeing all the videos of players mesmerized by the Lucky’s Tale experience.

Luckys Tale – VR Composition Demo Reel from Aaron Brown on Vimeo.

Linked In Profile: http://www.linkedin.com/in/aaronbrownsound

Demo Reels: http://www.aaronbrownsound.com/resume-awards-demo-reel/

About: http://www.aaronbrownsound.com/about/

 

Build your own Foley Pit – PlayDotSound Tutorial Created

Build your own Foley Pit – PlayDotSound Tutorial Created

BuildYourOwnFoleyPit

http://www.playdotsound.com/portfolio-item/build-your-own-foley-pit/

Hey there audio aficionados,

I get 100 hits a day on my post about building acoustic panels. In the same spirit of that post, I wanted to share a tutorial on how I built my own Foley Pit!

Head on over to PlayDotSound, where I wrote up the article with detailed steps about the process and all materials involved!

I’ll be updating the post with recordings in the future. I made the blog post right after building it and was too excited to share it to wait to post about it!

Happy Holidays

-Aaron

 

PLAYDOTSOUND – Game Audio Tutorial Website Launched

PLAYDOTSOUND – Game Audio Tutorial Website Launched

PlayDotSound_LargeWebsiteBanner-1024x411

PlayDotSound, the new Game Audio Tutorial Blog, has been launched!

http://www.playdotsound.com/

Play Dot Sound is designed to be laser focused on teaching Game Audio concepts and sharing insider industry knowledge.

As a Berklee Educator, I wanted to have an outlet to share concepts that go beyond the courses I teach ranging from the basics to unusual creative concepts.

Part of my personal mission has always been to give back to the community which has given so much to me!

So, if you are new to Game Audio, or are an old school game audio veteran wanting to learn some new tricks, head on over to PlayDotSound and let the learning begin 🙂

-AaronBrownSound

 


ABOUT PLAY DOT SOUND

Play Dot Sound is a website dedicated to help you make the best game audio possible.

This site is full of insider tips on creating video game sound effects, how to make music for video games, and how to integrate it all into your games. There will also be interviews and articles from video game industry leaders to help inspire both audio professionals and newbies.

Play Dot Sound is the creation of game industry veterans Aaron Brown, Brad Fotsch, and Matt Piersall.

Free Impulse Responses from the iPad, iPhone and Behritone speakers

Free Impulse Responses from the iPad, iPhone and Behritone speakers

Impulse Responses for iPad, iPhone and Behritone speakers
Impulse Response for iPad, iPhone and Behritone speakers

I have worked on a few iOS games lately and realized how useful it would be to simulate the iPhone 4S and iPad 2 speakers. It can be a real pain in the neck to transfer sounds to your iOS device when testing or waiting for a new build to see how your sounds will work on each devices speakers. Well, I decided to sample the impulse response from each device to do just that!

These impulse responses will work in most convolution reverbs as long as they can import .wav files. Make sure you change it to mono to really simulate what will happen! I’m using Izotope Trash 2 to do this on my computer, but you can use any software that allows importing impulse responses and summing stereo to mono signals.

So, what can you use these for? I’m glad you asked!

Any sound designer or developer working on game audio can use this on a master audio bus in their DAW to simulate how an iPhone or iPad will alter their sounds. Anyone making music for portable devices like smartphones can do the same and get an idea of what frequencies will jump out on these small speakers! If you work in post you could use them to simulate a conversation on a smartphone or music through one of these devices.

Pretty useful eh?

By the way, if you want to make your own impulse responses for your convolution reverbs using a free tool check out one of my other posts for a clear tutorial.

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BONUS: I created an impulse response for my Behringer Behritone speaker. This is a grot box that I use for mono testing and small speaker compatibility checks. It’s kind of a cheap Auratone speaker, which is funny considering Auratone was designed as a cheap speaker for contrast… but I digress…

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CLICK HERE TO DOWNLOAD THE iPad iPhone and Behritone Impulse Responses

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Please let me know if you found these impulse responses useful and I will make some more 🙂 If you want some other impulse response I’d love to hear about it in the comments below!
All product names used in this webpage and download are trademarks of their respective owners, which are in no way associated or affiliated with Aaron Brown. These trademarks of other manufacturers are used solely to identify the products of those manufacturers whose tones and sounds were sampled during impulse response capture.

 

Thanks for visiting the Aaron Brown Sound blog! Come back soon for more posts about video game audio, audio engineering, sound design, composing and all other things relating to being an audio professional 🙂

Nominated for AIAS Sound Design of the Year Award

Nominated for AIAS Sound Design of the Year Award

I was recently nominated for the AIAS oustanding achievement in sound design for my work on Uncharted 3. Although it didn’t win, it was an absolute honor to be a part of such a talented team at Naughty Dog. Their team does an amazing job of focusing on bringing all parts of the gaming experience together and being as cohesive an experience as possible.

It is great to be considered along such great sounding games like Battlefield 3 and Need for Speed: The Run. Congratulations to the Battlefield team for winning the award. The game indeed sounds excellent and their tech is pretty damn cool as well 🙂

http://www.interactive.org/

 

 

Thanks for visiting the Aaron Brown Sound blog! Come back soon for more posts about video game audio, audio engineering, sound design, composing and all other things relating to being an audio professional 🙂

Linked In Profile: http://www.linkedin.com/in/aaronbrownsound

Demo Reels: http://www.aaronbrownsound.com/resume-awards-demo-reel/

About: http://www.aaronbrownsound.com/about/

Build Your Own Acoustic Treatment Panels For Under $30

Build Your Own Acoustic Treatment Panels For Under $30

DIY Acoustic Panels – How to build your own room treatment and Vocal Booth!

DIY Acoustic Panels around $30 each!

One thing that has always bothered me is my untreated home studio. Every professional studio I’ve worked at or visited has had rooms with proper acoustic treatment. Last week I decided to have my home studio join the ranks of these treated rooms! This post covers the many hours of research, planning and building that went into making my very own acoustic panels for treatment and a vocal booth.

The first thing I did was visit the numerous websites that talk about room acoustics and panels. This alone took me about 40+ hours of research. Room acoustics and panels are a very complex science that takes YEARS to master. What I learned is that, despite the daunting amount of intricacies involved with acoustics, it IS possible to make your own acoustic panels for a small amount of money.

Luckily, I ran into a professional acoustician, Doug Greenlee from soundkinetics.com, at a studio get together. He provided me with a great starting point. If you ever plan on building a professional set up there is no substitute for hiring someone like Doug!

I found a TON of people who have built their own panels providing me with the motivation and knowledge to make my own. I’m going to keep the rest of this post as straight to the point as possible from here on out. If you want to learn more about acoustics or see other people’s plans I added a handy bibliography at the bottom for all your researching needs!

 

THE PLAN:

Make 8 versatile acoustic panels in one day that can be used as wall panels, baffling and a portable vocal booth for UNDER $250.

THE PARTS FOR 8 ACOUSTIC PANELS:

Total Cost = ~$220

  1. Rigid Fiberglass Panels (Owens Corning 703, Knauff 3lb. density, or Johns Manville 3lb. Density are all suitable panels)
    1. Finding this material can be tricky. After calling 8 local insulation suppliers I FINALLY found it at a place called Internation Technifab.
    2. Cost:$104 for 8 Knauff 3 lb. density fiberglass panels.

      Bill for 8 Knauff 3 lb. density rigid fiberglass panels
  1. Fabric (Breathable fabric)
    1. Buy this at Joann Fabrics which has weekly 50% off sales! CALL THEM FIRST TO BE SURE THEY HAVE ENOUGH FABRIC!
    2. Options: Jet Set, Black Felt, Speaker Grill. I chose Jet Set for its sleek look and cheap cost. Be careful though because stretchy fabrics can be very difficult to fit on the panel without folds!
    3. Cost: $43 for 16 yards of Jet Set Black.
      Jet Set Black Fabric
  1. Wood for frame:
    1. Home Depot 1X3-8 furring strip. (Pick the straightest wood possible with the least amount of imperfections)
    2. Cost: $32 for 19 pieces(This leaves a bit extra for mistakes. It’s easier to return it than go back)
      1X3-8 Furring Strip from Home Depot

 

  1. Other parts from Home Depot:
    1. Rubber screw bumpers $16(To hold the panel an extra bit off the wall. This prevents tearing of fabric, marking of the wall and achieves more bass absorption.

    2. Picture Hangers $9(Pack of 50 to hang the panels securely to walls)

    3. Screw Eye Zinc Plated 212 $4(Used to attach picture wire to)

  1. Parts from Ace Hardware:
    1. Picture Wire $10(25 feet of 30 lb. rated wire) AVOID any thin cheap 28 gaugewire!

    2. Electrical Tape $4 (Used to cover up imperfections in the wood and cover the picture wire.
  2. Tools:
    1. Staple Gun with a full pack of 3/8 inch 10mm staples. If you can find black staples it would look nicer
      Electric staple guns work just fine.

      If possible, buy staples that match the fabric color!
    2. Miter Saw to cut the wood.
    3. Hammer and nails (50 nails should be about enough)
    4. Plyers (Used to screw in the Screw Eyes)
    5. Wire Cutter (Used to cut the picture wire)
    6. Table to set your panels on as you work (At least 62”X62” recommended)
    7. Power screwdriver (Used to attach the bumpers)
    8. Marking Pencil (Used to mark the wood for cutting)
  3. Other important accessories:
    1. Gloves, protective glasses and a dust mask. Handling fiberglass can be hazardous and it isn’t too precautious to wear the gloves and mask while working with it.
    2. Packing tape or duct tape. This holds the fabric in place as you work. This is ESSENTIAL if you are using a stretchy fabric like Jet Set.
    3. Black Sharpie (Used to cover staples)
    4. Optional, but HIGHLY recommended: Microphone stands and Mic Clips with screws (Used to hang the panels up for baffling or vocal booths)

PUTTING IT ALL TOGETHER:

My awesome helpful father Cutting wood and marking using a template piece
  1. Build your frames
    1. Start by laying down a piece of the fiberglass. Then put the boards around it and measure how long they need to be.
    2. Cut the pieces for one frame (each piece of wood gives you 1 24” piece and 1 49 ¾” piece.)
    3. Evaluate your wood pieces to decide which side should be the front and the back. Cover up any imperfections with the electrical tape.
    4. If these pieces work out properly then use them as templates to mark the other pieces of wood. This saves you time in measuring them out.
    5. Once they are all cut nail them together with two nails at each intersection. Then lay the fiberglass down inside the frame.
    6. Secure the fiberglass to the frame with a nail on each side of the frame. This keeps it a bit more stable.
  2. Fabric
    1. Get out your fabric and cut it into 60” pieces. After cutting your pieces will be 58” X 60”.
    2. The lacy side of the Jet Set Fabric (The 58” side) goes on the top and bottom of the panels.
    3. Set the fabric on the table so one side is just barely hanging off the edge and the other side is hanging off quite a bit.
  3. Making the panel
    1. IF YOU ARE USING A STRETCHY FABRIC you will need to use tape to secure it tightly as you attach the fabric!
    2. Put your Framed panel on top of the fabric.
    3. Fold the fabric doubled up over the frame and staple it across the edge.
    4. Crease the fabric and bring it down the panel. Tape it down as it starts to take form. Staple it only after it is pulled very tight and looks clean.
    5. Now flip the fabric over the top of the panel.
    6. Pull the fabric as TIGHT AS POSSIBLE in the very middle and tape it down. This allows you to get tight seams and a professional look!
    7. TRICKY STEP: Fold the fabric under itself then pull it out so the fabric is as TIGHT AS POSSIBLE on each corner. If you don’t do this it will bunch up and look cheap.
    8. Again, once you have it very tight and no bunches use tape to hold it all in place. Then go and staple the top and bottom down.
    9. Now go to your final edge and pull it tight. Use tape liberally to hold it securely as you work. Did I mention this is the only way to make it look clean 😉
    10. SUCCESS! At this point you are VERY close to having a finished panel. If you are confused see the photos for clarity or leave a comment!
  4. Attaching Picture wire and bumpers
    1. Get out the bumpers. Attach four bumpers to four of the panels 5” from the top and bottom. Then attach four bumpers to the other four panels 6” from the top and bottom. This allows the panels to stack better when alternated.
    2. Attach two screw holes 13 ¼” from the top of each panel. This measurement is very important so panels stay aligned on your walls so be careful!
    3. Get out the picture wire. Pull it through one side, pull it under, put it back through, then twist it around itself at least 6 times for a secure knot. Then use your plyers to crimp the wire together nice and tight.
    4. Pull it out to the other side and cut it at 29”.
    5. Attach this wire the same way. When it’s through be sure to use your plyers to pull it as TIGHT as possible. This will ensure the wires are all the same length and look level when hanging on your wall.
    6. Once it’s pulled tight use your plyers to crimp the wire together tightly.
  5. Finishing touches
    1. If you’ve made it this far you must be EXCITED! Almost there!
    2. Use your black electrical tape to cover the frayed picture wire. This makes it look professional and prevents snags.
    3. Use a black sharpie to color the staples. While not necessary, it does make it look more polished.

THE RESULTS:

Finished DIY Acoustic Panels as a vocal booth attach to microphone stands

Vocal booth and a wall panel in the background

I am amazed at the results of these panels. Not only do they work INFINITELY better than Auralex treatment, they look professional and really make a difference in my room. They also work great as a vocal booth or light baffles. I wish I would have made these YEARS ago.

The 3 lb. density panels absorb enough bass and reflect just enough sound to make the room treated, but not ENTIRELY dead. Make sure you make the frames for your panels. It makes them solid and professional looking and the small amount of reflective space added is well worth the extra stability! It wouldn’t take a lot of tweaking with this design to build a thicker baffle or add lots more Owen’s Corning to make them into a bass trap. See the links below for details on this.

Do yourself a favor and get this done early on in your career. Why would you buy something like one SD Electronics Reflexion for $300 when you can get 8 full sized panels for $70 less??? For less than $250 it’s a no brainer to build these. If you have more money it’s probably a better bet to go with a professional company to save you the time and offer their expertise. However, anyone with some free time that wants to stretch their budget should ABSOLUTELY build their own panels.

I’d like to thank my very supportive dad for taking the time to help me build these things. It made building them way more efficient and fun. I recommend you build these with a friend for the same reasons.

I hope this motivates you to build your own panels. Please share your thoughts, questions and anything else here. Thanks for stopping by 🙂

 

*UPDATE* – NEW POST – Build your own Foley Pit:  I just wrote steps about building your own Foley Pit! If you love this post, then you’ll really enjoy learning how to make your very own wooden foley box for your home studio!

http://www.playdotsound.com/portfolio-item/build-your-own-foley-pit/

 

LINKS:

Doug Greenlee – Acoustician Professional

http://www.soundkinetics.com/

MORE INFORMATION ABOUT ACOUSTICS AND ACOUSTIC PANELS:

http://www.gearslutz.com/board/low-end-theory/515220-so-say-im-going-start-treating-my-room.html

http://www.readyacoustics.com/education.html

http://gikacoustics.com/education.html

http://www.ethanwiner.com/acoustics.html

http://www.gearslutz.com/board/bass-traps-acoustic-panels-foam-etc/518685-one-more-diy-acoustic-panels-thread.html

http://www.avsforum.com/avs-vb/showthread.php?t=1312693

http://www.avsforum.com/avs-vb/showthread.php?t=255432

http://www.atsacoustics.com/

http://www.soundonsound.com/sos/dec07/articles/acoustics.htm

 

 

UPDATE

A friend of a friend named Hwbilly Schleifer decided to use these plans to build his own studio treatment! I’m glad people are finding these plans useful. I thought I’d show the photos here so you can see what they look like in different settings!

 

Thanks for visiting the Aaron Brown Sound blog! Come back soon for more posts about video game audio, audio engineering, sound design, composing and all other things relating to being an audio professional 🙂

Linked In Profile: http://www.linkedin.com/in/aaronbrownsound

Demo Reels: http://www.aaronbrownsound.com/resume-awards-demo-reel/

About: http://www.aaronbrownsound.com/about/

 

 

Line 6 M13 Master Effects List – Xcel Sheet

One AMAZING piece of hardware!

I am LOVING my Line 6 M13 pedal. Seriously!!! It is an amazing piece of hardware that emulates tons of pedals in one slick package. Heck, it even comes with a built in looper!

The newest OS of the M13, version 2.01, has over 100 effects to choose from. Actually, I think it may have TOO many effects. I realized I had only heard about 20 of them and never dove deep enough into it. With over 100 options it’s easy to get overwhelmed with options. The list on the website is informative, but not quite informative enough.

I decided to go through every single effect on the Line 6 M13 and put them in one giant master excel sheet. This way I could rate them, categorize them and make other notes along the way. Hearing all of the effects and reading about them made me love the M13 EVEN MORE!

The M13 is very good with filters and modulation. It particularly excels at Reverbs and Delays.

Overall, the only category that didn’t absolutely thrill me is distortion. They work alright on leads, but none of them compare to the analog pedal equivalents. They aren’t as 3d, have less depth and seem to smear notes together when compared to the analog equivalent. It’s not that they are terrible distortions at all, but they don’t seem to give me the character or depth of analog distortion pedals.  I’d give them an overall 8.5/10 when compared to the analog pedals which ain’t too shabby. Fine for a gig, but not great for recording.

I use a Maxon OD808 for my SRV tones and a Fulltone OCD for the other distortion tones in my palette. If you accentuate your M13 with some analog distortion pedals I think you would have a world class compact rig!

I’m sharing this will all of you in the hopes that you can make your own notes on all of the effects. You may very well disagree with my opinions on the effects. Every guitarist will have their own opinions on the effects based on style and personal taste.

Leave comments with your own thoughts on the M13 or on my excel sheet.

Download – Line 6 M13 Master Effects Excel Sheet