About Me

  • Name: Aaron Brown
  • Location Austin, TX
  • Years of Audio Experience 10+




  • Audio Direction
  • Composition
  • Sound Design
  • Implementation
  • Mixing
  • Video Games
  • VR
  • Location Recording

My Story

             Since 2007 I’ve had the opportunity to create audio experiences with industry juggernauts including LucasArts, Epic, Playful, Electronic Arts, Activision, Naughty Dog, Retro, Starbreeze, Disney, and notable mobile application and gaming developers. During my career I have been fortunate enough to have contributed my skills to a few video games that have won audio awards including Uncharted 3 and The Force Unleashed 2.

             Most recently I’ve been diving into the new and exciting world of VR audio with titles such as Lucky’s Tale for Oculus, Robo Recall for Oculus and multiple projects for Starbreeze using their next-gen StarVR headset. It is incredibly exciting to be at the forefront of this challenging and boundary pushing technology while defining how to craft the best sounding experiences for the new medium.

             Along with my career I also feel a strong need to give back. I want to help others navigate through the murky waters of becoming a professional in the audio industry by sharing everything I’ve learned over the course of my career. 


Damian Kastbauer

“Every team needs someone who is an unwavering voice of reason and reliable instigator of change for the better. Not only does Aaron exemplify both of these qualities, he does them one better by simultaneously being as dedicated to the overall pursuits of a project as he is to his own high bar of quality. With a strong fundamental desire to build on his past experiences and continue to push the potentials of interactive sound, you can count on the continuation of his attention to detail and steadfast commitment to settle for nothing but the best for game audio.”

Technical Sound Designer

David Chow

“Aaron Brown is a true game audio professional.  When I first got the chance to work with him I found myself so  frequently surprised and impressed by how his game audio knowledge and skill set seemed to extend beyond and into realms I didn’t even know existed. Sound design, implementation,  middleware, mixing, mastering, music, AND dynamic music, editing and hardware.  Aaron’s worked as a member of some of the best groups  in game audio and it shows.  He’s a DIY game audio problem solver and a perfectionist.”

Audio Director
Playful Corp.

Matt Piersall

“Working with Aaron Brown was a true pleasure. As an owner of a contract audio house I see a lot of audio professionals. Aaron has been one that truly stood out on the Epic Mickey 2 project.

Aaron was proactive, quick to deliver, flexible with revisions and overall a fantastic Asset to the team.

Aaron has impeccable taste and class when it comes to the sound assets delivered. I can fully vouch for Aaron as a fantastic and reliable resource.”

Audio Director

Beau Lewis

“As a client, we are both obsessive and demanding  with our musical requirements.  Aaron was on point from day one  and delivered an excellent product within  a very tight timeline. He’s got creative chops,  production value comparable to a much larger  studio, as well as the ability to be organized  and deliver on time.”


David Collins

“To Whom It May Concern,

I had the pleasure of working with Aaron Brown at both LucasArts and Sony Computer Entertainment America. He worked as a Sound Designer on projects like Uncharted 3, Star Wars the Force Unleashed, and Indiana Jones. Aaron created content, integrated and mixed sounds, debugged tools and created tool documentation, and kept a positive attitude while doing it. His work ethic is very impressive, and he was always willing to go the extra mile during nights and weekends.

Aaron is very detail-oriented, passionate, and methodical. He gave each project that we collaborated on a very necessary and timely boost in both creativity and process. I would recommend him as a team member, contractor or consultant on any interactive project.”

Audio Director

Mark Kilborn

Aaron has worked with us for several years on our Call of Duty projects. His work has met our high standard of quality, and he’s been a pleasure to work with. He brings an enthusiasm and attention to detail to his work that I’ve rarely seen in my career.

-Mark Kilborn

Audio Director
Raven Software

My History

  • 2001-2005


    Bachelors of Music Technology and Music Business

    Dual Degrees from CU Denver.

  • 2006-2007

    Electronic Arts Los Angeles

    Sound Designer, Implementation

    Created sound effects by using an immense sound library database, recorded new sounds, mixed them together in ProTools and Nuendo, edited the sfx using SoundForge, then finally used several proprietary game engine tools to get those sounds into the game.

  • 2007-2011


    Sound Designer, Implementation, Music Mixing and editing

    Created sound effects: recorded original assets and utilized Soundminer to create original sounds in ProTools and SoundForge. Integrated the sounds using Wwise and other proprietary vfx authoring tools: animation tools, lua scripts, excel document management, placing sounds in the 3d world and more. Edited and integrated music cues.

  • 2011


    Sound Designer, Implementation

    For Uncharted 3 I created and implemented sound ambiences, reverbs, and more using their proprietary tools.

  • 2013-2017


    Sound Designer, Composer, Implementation, Mixing, Recording

    At GL33k I've been able to work high profile projects in a wide variety of roles. I've composed for the Oculus launch title Lucky's Tale , done sound design for Epic Mickey 2, done Sound Design for Call Of Duty with Raven, and many more projects. I've been exposed to tools ranging from proprietary systems, to Unity stock audio, Unreal Audio, and Wwise using Github, Perforce, and SVN source control technologies. I've also grown as an audio professional by regularly sharing workflows and audio knowledge among top level piers at GL33k.

  • 2012-2017

    Aaron Brown Sound

    VR, Composition, Sound Design, Audio Direction

    As a freelancer I've gotten to work on projects that range from location based VR experiences like The Mummy Prodigium Strike, linear promotional media for Starbreeze and Goldieblox, high profile VR games such as Robo Recall and mobile Unity games.




Caffeine Levels

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Years of Experience


Projects Completed


Awards Won


Cups Of Coffee

Get in touch


Location Austin, TX