- Audio Direction
- Composition
Since 2007 I’ve created audio experiences with industry juggernauts including LucasArts, Epic, Playful, Electronic Arts, Activision, Naughty Dog, Starbreeze, Raven and notable mobile gaming developers. During my career I have been fortunate enough to have contributed my skills to a few video games that have won audio awards including Uncharted 3 and The Force Unleashed 2.
I’ve also crafted experiences in VR with titles such as Lucky’s Tale for Oculus, Robo Recall for Oculus and multiple projects for Starbreeze using their next-gen StarVR headset. In 2018 I shared my VR knowledge by giving my 5D Audio presentation at GDC.
Along with my career I also feel a strong need to give back and build a better community. To accomplish this I taught a Wwise course at Berklee, currently run the Austin Game Audio Meetup, host gatherings at Mosaic Sound Collective and am on the AES Central Texas Board.
COMPOSITION: Path Of The Warrior, Super Lucky's Tale, Lucky's Tale, Call Of Duty Online. SOUND DESIGN: Call Of Duty Vanguard/BO Cold War/Online, Smite Trailer, Epic Mickey 2, Plundernauts. AUDIO LEAD: Call Of Duty Online TOOLS: Proprietary Tools, Unity, Unreal, Wwise, Radiant, Github, Perforce, Reaper, ProTools, Ableton Live, Cubase, Sound Forge.
VR: Robo Recall (Sound Design/Implementation) The Mummy Prodigium Strike (Audio Lead), Star VR. MUSIC EDITING: Forza (Radio music edits) COMPOSITION: Goldieblox
I presented my six months of research on auditory systems and neural studies and how to apply them to control the player experience in VR.
For two years I taught many talented Berklee students the power of Wwise. This course covered the basics of implementation for sound, voice and music. It also went above and beyond teaching students the skills in how to use these skills to push a narrative, dig deeper into their skill sets, and craft a more compelling game experience.
SOUND DESIGN: Uncharted 3 (Ambiences, reverbs, audio zones, additional sound design)
SOUND DESIGN/IMPLEMENTATION: Star Wars the Force Unleashed, Star Wars the Force Unleashed 2 MUSIC: Star Wars the Force Unleashed (Music Editing/Implementation), The Secret of Monkey Island: Special Edition (Mixing, Instrumentalist) TOOLS: Wwise, Proprietary Tools, ProTools, Soundforge, Soundminer.
SOUND DESIGN: Medal Of Honor Airborne TOOLS: Unreal, Proprietary Tools, ProTools, Nuendo, SoundForge.
Dual Degrees from CU Denver.
Wwise, Unreal Engine, Unity, Multiple Proprietary Tools, VR Toolkit.
Ableton Live, Cubase, ProTools, Reaper, Sound Forge.
Fabfilter, Komplete 11, Izotope, Sound Toys, Slate, Waves, GlitchMachines, D16, Arturia, Pluging-Alliance, Seventh Heaven, Lexicon, Valhalla, & many more.
MKH8040 X2, MKH50/30, Schoeps MK41, KMR82i, Slate ML1 X2, Slate ML2 X2, NTG3, KSM32, Pearl MS2CL, SM7b, Parabolic MikroUsi, Aquarian H2A Hydrophone, Usi Pro, Elektrosluch Mini City, Beta 52, Barcus Berry, Ucho, Cold Gold.
Make Noise Gold and Black Shared System, Moog Mother 32, MicroBrute, Behringer Model D, Access Virus C, JP-8080, MicroKorg, Gakken SX-150, Circuit bent Casio SK-1 & Speak and Spell.
Adam A7X, Neuman KH120, Behritone, Mackie HR824 MKII, Beyerdynamic DT1770, Beyerdynamic T90, HiFiman HE4xx, Fidelio X2, ATH M50
Sound Devices 702, Zoom F8, Zoom H6, Sony D100, Sony M10
Years of Experience
Projects Completed
Awards Won
Cups Of Coffee